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Module:Sports table/WDL

14,116 bytes added, 14:44, 4 October 2018
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-- Style for football tables
local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')

-- Create table header
-- Pre stuff
local team_width = Args['teamwidth'] or '190'
local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or ''
local show_played = not yesno(Args['hide_played'] or 'no')
local rounds_won = yesno(Args['rounds_won'] or 'no')
table.insert(t,'{| class="wikitable'..sort_text..'" style="text-align:center;"\n') -- Open table
-- Table title
if Args['title'] then
table.insert(t,'|+ ' .. Args['title'] .. '\n')
end
-- Custom header options
local draw_head_text = Args['draw_header'] or '<abbr title="Drawn">D</abbr>'
local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
local team_head_text = Args['team_header'] or 'Team'
local bonus_head_text = Args['bonus_header'] or '<abbr title="Bonus points">BP</abbr>'
local loss_first = Args['loss_before_draw'] or false
-- What to rank the teams by
local ranking_style = Args['ranking_style'] or 'pts'
local show_points, show_perc = false
ranking_style = string.lower(ranking_style)
if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' or ranking_style=='none' then
-- Based on wins
elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
-- Based on percentage
show_perc = true
else
-- Based on points
show_points = true
end
local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
local show_draw = yesno(Args['show_draw'] or 'yes')
-- Use points instead of goals for/against
local for_against_style = Args['for_against_style'] or 'goals'
local fa_letter, fa_word_sing, fa_word_plur
local hide_for_against = false
-- First convert to lower case if it is a string
for_against_style = string.lower(for_against_style)
if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then
fa_letter = 'G'
fa_word_sing = 'Goal'
fa_word_plur = 'Goals'
elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then
fa_letter = 'F'
fa_word_sing = 'Frame'
fa_word_plur = 'Frames'
elseif for_against_style=='m' or for_against_style=='set' or for_against_style=='matches' then
fa_letter = 'M'
fa_word_sing = 'Match'
fa_word_plur = 'Matches'
elseif for_against_style=='game' or for_against_style=='games' then
fa_letter = 'G'
fa_word_sing = 'Game'
fa_word_plur = 'Games'
elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
fa_letter = 'P'
fa_word_sing = 'Point'
fa_word_plur = 'Points'
elseif for_against_style=='none' then
hide_for_against = true
else
fa_letter = 'G'
fa_word_sing = 'Goal'
fa_word_plur = 'Goals'
end
-- Whether to use goal ratio (goal average) instead
local do_ratio = yesno(Args['use_goal_ratio'] or 'no')

-- Whether to use goal percentage instead
local do_percentage = yesno(Args['use_goal_percentage'] or Args['use_point_percentage'] or 'no')

-- Use games behind header
local show_GB = yesno(Args['show_GB'] or 'no')

-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
if pos_label ~= nil then
tt = p_sub.colhead(tt,28,pos_label) -- Position col
end
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,28,group_head_text) -- Group col
end
tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text) -- Team col
if show_played then
tt = p_sub.colhead(tt,28,'<abbr title="Played">Pld</abbr>') -- Matches played col
end
if full_table then
tt = p_sub.colhead(tt,28,'<abbr title="Won">W</abbr>') -- Win col
if loss_first then
tt = p_sub.colhead(tt,28,'<abbr title="Lost">L</abbr>') -- Loss col
if show_draw then
tt = p_sub.colhead(tt,28,draw_head_text) -- Draw col
end
else
if show_draw then
tt = p_sub.colhead(tt,28,draw_head_text) -- Draw col
end
tt = p_sub.colhead(tt,28,'<abbr title="Lost">L</abbr>') -- Loss col
end
if rounds_won then
tt = p_sub.colhead(tt,28,'<abbr title="Rounds won">RW</abbr>') -- Rounds won
end
if not hide_for_against then
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' for">'..fa_letter..'F</abbr>') -- For col
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' against">'..fa_letter..'A</abbr>') -- Against col
if do_ratio then
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' ratio">'..fa_letter..'R</abbr>') -- Ratio col
elseif do_percentage then
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' percentage">%</abbr>') -- Percentage col
else
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' difference">'..fa_letter..'D</abbr>') -- Difference col
end
end
end
if show_bonus_points then
tt = p_sub.colhead(tt,28,bonus_head_text) -- Bonus points col
end
if show_points then
tt = p_sub.colhead(tt,28,'<abbr title="Points">Pts</abbr>') -- Points col
elseif show_perc then
tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">PCT</abbr>') -- Win percentage col
end
if full_table then
if show_GB then -- Games behind header
tt = p_sub.colhead(tt,28,'<abbr title="Games behind">GB</abbr>')
end
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end

return tt
end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows

-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')

-- Get custom/default options for in table
local show_draw = yesno(Args['show_draw'] or 'yes')
local win_points = tonumber(Args['winpoints']) or (show_draw and 3 or 2)
local draw_points = tonumber(Args['drawpoints']) or (show_draw and 1 or 0)
local loss_points = tonumber(Args['losspoints']) or (show_draw and 0 or 1)
local rw_points = tonumber(Args['rwpoints']) or 1

-- Order of draws and losses --
local loss_first = Args['loss_before_draw'] or false

-- Optional rounds won
local rounds_won = yesno(Args['rounds_won'] or 'no')

-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local draws = tonumber(Args['draw_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local rw = tonumber(Args['rw_'..team_code_ii]) or 0
local gfor = tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '0') or '?'
local gaig = tonumber(Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '0') or '?'
local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
local hth_local = Args['hth_'..team_code_ii] or nil
-- Then calculate some values
local matches = wins + draws + losses
local points = win_points*wins + draw_points*draws + loss_points*losses + rw_points*rw + s_pts

--Some sports use draw as well
local win_perc = mm._precision_format((2*wins + draws) / (2*matches), 3)
if matches == 0 then
-- Escape for zero matches
win_perc = '&mdash;'
elseif losses > 0 then
-- Drop the leading zero (from the string)
win_perc = string.sub(win_perc,2,string.len(win_perc))
end

-- Show for/against
local for_against_style = Args['for_against_style'] or 'goals'
local hide_for_against = false
for_against_style = string.lower(for_against_style)
if for_against_style=='none' then
hide_for_against = true
end

-- Comparison of for against
local gcomp
-- Whether to use goal ratio (goal average) or goal percentage instead
local skip_sign
if yesno(Args['use_goal_ratio'] or 'no') then
-- Now it is the goal ratio/goal average
if (gfor == '?') or (gaig == '?') or gaig == 0 then
gcomp = '&mdash;'
else
gcomp = mm._precision_format(gfor / gaig, 3)
end
elseif yesno(Args['use_goal_percentage'] or 'no') then
-- Now it is the percentage
if (gfor == '?') or (gaig == '?') or gaig == 0 then
gcomp = '&mdash;'
else
gcomp = mm._precision_format(100 * gfor / gaig , 1)
end
elseif yesno(Args['use_point_percentage'] or 'no') then
-- Now it is the point percentage
if (gfor == '?') or (gaig == '?') or (gfor + gaig) <= 0 then
gcomp = '&mdash;'
else
gcomp = mm._precision_format(100 * gfor / (gfor + gaig) , 2)
end
else
-- It's goal difference
if (gfor == '?') or (gaig == '?') then
gcomp = '&mdash;'
else
gcomp = gfor - gaig
-- Formatting with signs
if gcomp>0 then
gcomp='+'..gcomp
elseif gcomp < 0 then
gcomp='&minus;'..-gcomp
end
end
end
-- Use actual values if gfor or gaig is not numeric
if (gfor == '?') then gfor = Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '' end
if (gaig == '?') then gaig = Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '' end

-- Show games behind
local show_GB = yesno(Args['show_GB'] or 'no')
local GB_text = '&mdash;'
if show_GB then
local GB_team_no = tonumber(Args['GB_team']) or 1
if ii == GB_team_no then
-- Do nothing, it's vs this team
else
local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]]) or 0
local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]]) or 0
local GB_num = (wins_GB-wins+losses-losses_GB)/2
-- Display options
if GB_num >0 then
-- Indicates trailing GB_team
GB_text = GB_num
elseif GB_num == 0 then
-- Equal, do nothing to get dash
else
-- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)
GB_text = '+'..-GB_num
end
end
end

-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist

-- What to rank the teams by
local ranking_style = Args['ranking_style'] or 'pts'
local rank_points, rank_perc = false
local win_fw, win_string
ranking_style = string.lower(ranking_style)
if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
-- Based on wins
win_fw = 'font-weight: bold;'
win_string = hth_string
elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
-- Based on percentage
rank_perc = true
win_fw=ii_fw
win_string = ''
elseif ranking_style=='none' then
win_fw=ii_fw
win_string = ''
else
-- Based on points
rank_points = true
win_fw=ii_fw
win_string = ''
end
local show_played = not yesno(Args['hide_played'] or 'no')
local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
-- Row building
if show_played then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- Played
end
if full_table then
table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') -- Won

if loss_first then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost
if show_draw then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') -- Drawn
end
else
if show_draw then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') -- Drawn
end
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost
end
if rounds_won then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..rw..'\n') -- Rounds won
end
if not hide_for_against then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') -- GF
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n') -- GA
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n') -- Goal comparison
end

end
if show_bonus_points then
if s_pts < 0 then
table.insert(t,'| style="'..bg_col..'" | &minus;'..-s_pts..'\n')
else
table.insert(t,'| style="'..bg_col..'" | '..s_pts..'\n')
end
end
if rank_points then
-- Add &minus; for negative point totals
if points<0 then
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | &minus;'..-points..hth_string..'\n')
else
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..points..hth_string..'\n')
end
elseif rank_perc then
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
end
if show_GB then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\n') -- GB
end
return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end

function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {}, {}
status_code = { A='Advance to a further round', C='Champion', D='Disqualified',
E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',
R='Relegated', T='Qualified, but not yet to the particular phase indicated'}
local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'

-- Status position (before or after read and default)
local stat_pos_val = Args['status_pos'] or ''
local status_position = 'after' -- Default location
stat_pos_val = string.lower(stat_pos_val)
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end
-- Read in custom status options
for l in mw.text.gsplit(status_letters, '') do
status_called[l] = false
status_code[l] = status_code[l] or '?'
status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')

if Args['status_text_' .. l] then
status_code[l] = Args['status_text_' .. l]
end
end

return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp
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